Arcane Academy: The Divine Extraction Legacy - #228 - 228 Multiple Upgrades
“Whoo~”
Vale felt extremely tired as he sat on the bed. He rented a room to sleep for the rest of the night for three zen and ten nolls which was quite expensive. However, he didn’t bother negotiating as he needed a place to stay to look normal.
Of course, he didn’t come here to rest…
He immediately checked his attribute panel to check what he got when he extracted the zombie, the Summoner, and the necromancer.
[ Name: Kyle Marshall ]
[ Attributes: Strength 41.52, Agility 39.80, Intelligence 58.05, Vitality 45.20 ]
[ Dark Arts: Spell Dispersion Lv4, Ghost Hand Lv7, Incorruptible Body Lv7, Darkness Manipulation Lv2, Spirit Vision Lv0, Light Absorption Lv3, Create Shadow Soldier Lv0, Cursed Breath Lv0 ]
[ Holy Arts: Divine Sense Lv1, Blessed Healing Lv0 ]
[ Celestial Arts: Call of the Divine Lightning Lv0, Shadow Mutilation Lv0 ]
[ Summoning Art: Grimoire Attraction Lv0 ]
[ Neutral Ability: Extrasensory Perception Spell Lv6, Traceless Shift Lv0 ]
[ Available Energy: 2845 ]
[ Available Divinity: 3.28 ]
His Strength, Agility, and Intelligence Points slightly increased. It was quite surprising, but Larkin gave decent attribute points, perhaps because he was practicing some Forbidden Art.
He also gained three new Spells. They were the Create Shadow Soldier from Larkin, Cursed Breath from the Zombie, and the Grimoire Attraction from the Summoner.
Unfortunately, he only got 1 Spell Light, so it was quite frustrating as two of the Spell Models took his two precious Spell Lights. It means that he only has 9 blank Spell Lights.
Of course, he could’ve rejected these Spell Models during the extraction but decided not to do that. Although he was frustrated by the lack of Spell Lights, he still liked the spells he had extracted.
Anyway, his Divinity Points lessened by only 0.5 points. That was quite unexpected since he was expecting the Planar Spell had consumed a whole Divinity Point. It shows that the Shadow Mutilation was actually weaker than the Call of the Divine Lightning. Q1w22xd
Furthermore, as soon as he checked the Spell Lights in his body, he realized that the Shadow Mutilation was usable once again!
It was unlike the Divine Lightning, which was still unusable up until this point.
After Vale appreciated the changes in his Attribute Panel, it was finally time to upgrade his Spells. With his 2,845 Energy Points, he can finally upgrade his spells.
The first Spell he upgraded was the Divine Sense.
The reason was obvious. He wanted to remove the mark that Teresa had left behind.
“Oh? It was actually as expensive as the Incorruptible Body.” Vale muttered as he tried upgrading it.
To reach level two, he needed to spend 60 Energy Points. It means that he spent 420 points to advance the Divine Sense to Level 4 or the early stage of the Intermediate Realm.
It was quite expensive, but he was already lucky that he didn’t need to perform any ritual just to advance his mastery. He only needed points and he was grateful for that.
Of course, this also made Vale aware of why the Intermediate Realm of the Divine Sense was exclusive to the Cardinals of the Church. With such a high requirement, not just anyone can learn the Spell.
After that, Vale tested his Divine Sense and confirmed it had gotten stronger.
He also realized that he could leave three Tracking Marks that could last 30 days on his target.
Of course, Vale used its introspection ability and found the Mark that Teresa left behind. It was actually on his shoulder.
He controlled his Divine Sense to try and remove this mark and confirmed that he could remove it at any time.
‘Not yet… I’ll remove it once I’m ready to disappear.’ Vale silently thought as he just left the mark untouched.
After being satisfied with this and confirming that Vale’s Vitality Points weren’t much affected by his Divine Sense, he continued upgrading his Spells.
With his remaining 2,425 points, he can upgrade many of his Spells, so he immediately started.
The next Spell he upgraded was the Darkness Manipulation Spell, pushing it to level 6 or the late stage of the Intermediate Realm. He spent 40 points to reach level 3 and 80 points to level 4, and so on.
He spent a total of 600 points, so he was left with 1,825 points.
Vale paused for a moment as he considered upgrading the Create Shadow Soldier. However, he recalled that this Spell was something he shouldn’t have learned yet. He shouldn’t be aware of its Spell Model until the next Academy Year. Furthermore, the Academy would later teach it to them, and they would have to demonstrate it once they learned the Spell.
If he showed an Intermediate Realm Shadow Soldier the moment he “recorded” the Spell, it would be pretty difficult to explain how he advanced it so quickly.
In the end, Vale decided not to touch this Spell for now as he shifted his attention to the Traceless Shift.
He was previously hesitant to level it up since this was a Spell used by Evil Creatures.
However, after using it to snatch the treasure box, he realized that this Spell could actually be so useful.
This rare Spell was relatively cheap as he only needed 3 Energy Points to advance it to Level 1.
Vale only spent 381 points to reach Level 7 or Advanced Realm.
‘Let’s try it…’ Vale silently thought as he used the Traceless Shift.
He targeted the pot beside the window and in the blink of an eye, the pot disappeared as it silently shifted its position into Vale’s hands.
It was silent and swift, as expected of the Advanced Realm.
“Incredible. This Spell should be called Steal…” Vale muttered as he couldn’t believe that this Spell could be so good. It can only be used twice in its Level 0 stage, and the cooldown could take a few hours.
However, the Steal can be used 10 times in its Advanced Realm, and the cooldown is only three hours.
With 1,444 left, he leveled up all low-level Spells into Intermediate Realm except for the Create Shadow Soldier and the Celestial Arts.
[ Dark Arts: Spell Dispersion Lv4, Ghost Hand Lv7, Incorruptible Body Lv7, Darkness Manipulation Lv6, Spirit Vision Lv4, Light Absorption Lv4, Create Shadow Soldier Lv0, Cursed Breath Lv4 ]
[ Holy Arts: Divine Sense Lv4, Blessed Healing Lv4 ]
[ Celestial Arts: Call of the Divine Lightning Lv0, Shadow Mutilation Lv0 ]
[ Summoning Art: Grimoire Attraction Lv4 ]
[ Neutral Ability: Extrasensory Perception Spell Lv6, Traceless Shift Lv7 ]